AI Insights · Timothy · April 2022
Top 5 Educational Games in Russia Q1 2022
In Q1 2022, the top 5 educational games in Russia showed varied performance in downloads, revenue, and active users. Here’s a detailed look at their trends.
In the first quarter of 2022, the top five educational games in Russia exhibited diverse trends in downloads, revenue, and active users. Here, we dive into the performance of these apps on a unified platform, combining data from both iOS and Android. All insights are based on data from Sensor Tower.
Buddy.ai: Early Learning Games from MyBuddy.ai saw a significant decline in weekly revenue, dropping from around $19.4K at the end of December to approximately $3.7K by the end of March. Weekly downloads peaked in mid-January with over 71K downloads but steadily decreased to around 8.2K by the end of the quarter. Similarly, weekly active users peaked at nearly 159K in mid-January but fell to about 62K by the end of March.
Zebrainy - ABC kids games by Direct Cursus Computer Systems Trading experienced a slight increase in weekly revenue early in the quarter, reaching around $17.8K by the end of January. However, it also saw a sharp decline to approximately $4K by the end of March. Weekly downloads showed a similar pattern, peaking at nearly 45K in late February and dropping to around 2K by the end of the quarter. Weekly active users peaked at around 105K in late February before declining to approximately 49K by the end of March.
Lingokids - Play and Learn from Monkimun Inc maintained a relatively stable weekly revenue, averaging around $7K throughout January and February before dropping to approximately $1.5K by the end of March. Weekly downloads followed a downward trend from around 20K in early January to about 1.4K by the end of March. Weekly active users peaked at over 37K in mid-January but gradually decreased to around 17.5K by the end of the quarter.
Tractor Games for Little Kids! by DevGame OU showed a consistent performance in weekly revenue, averaging between $3.7K and $4.4K through January and February, before declining to approximately $1.1K by the end of March. Weekly downloads were relatively stable, with minor fluctuations, peaking at over 40K in early January and ending the quarter with around 22.7K. Weekly active users remained strong, averaging around 150K throughout the quarter.
LogicLike: Kids Learning Games from Massiana saw a modest start in weekly revenue, peaking at approximately $3.6K by the end of January but dropping to around $243 by the end of March. Weekly downloads showed a similar pattern, peaking at over 10K in early January and decreasing to around 1.4K by the end of March. Weekly active users peaked at around 14.5K in late January but fell to about 6.5K by the end of March.
For more detailed insights and data, visit Sensor Tower.